TECH/SYSTEMS DESIGNER

Story of the Game (Story Engine V1):

  • Pregame story beat to describe matchup based on team type and expectations
  • Postgame follow up on Pregame expectations
  • Used BTree tech to weigh and surface the most relevant narratives
  • Unique end game visuals based on how the game actually played out - (defensive vs rushing vs passing etc)

Emotional Response Engine V2:

  • First attempt to estimate comback potential and score plays based on importance
  • Play and Game contextual awareness to determin emotional states
  • 400+ animations organized into 32+ emotional response categories

Postgame Shots



NGS Mini Replays:


Other Work:

  • Revamp of Post-Play flow
  • Replay Updates & Refinement
  • Pre/Post Game Flow Updates