LEAD LEVEL DESIGNER

Monaco 2 is a frantic, co-op, class-based heist game featuring fully procedurally 3D levels and the sequel to 2013 Independent Games Festival winner Monaco: What’s Yours Is Mine.

My Work:

  • Designed 15 of the game’s 16 levels from top to bottom
  • Created asset lists for artists
  • Wrote chatter for NPCs
  • Worked with custom procedural 3d level engine to create levels with thematic consistency but wide strategic variety
  • Collaborated with Lead Designer Andy Schatz on game play features

Gameplay


Critics on Monaco 2:

Monaco 2 is a vast improvement on the first game in every conceivable way...each level (is) set in a different beautiful destination... it’s worth it to simply sneak around the level to look at all the little touches, both to appreciate the artistry and to find alternate routes and special tools to use.

-GameGrin

A plus is their dynamic Procedural Levels (with) huge emphasis on replay-ability and improvisation.

-Movies, Games and Tech

(The levels are) procedurally generated by an AI mastermind designed to concoct high-stakes challenges and infinite sneaky, stealy fun… this inclusion is perhaps the biggest boon for Monaco 2, as it means the game has near-endless replayability.

-WorthPlaying




Level Gen